Jabberwocky wrote:Internet marketing materials problem aside, visualize you built a personality model in 2005. You built the texture at 512x512, and that's what was Utilized in game within the time. Various yrs later on, you ought to reuse the character, with substantial-res settings with a modern Computer system.), and perhaps in the necessarily m… Read More
Keep in mind that your players are certainly not going to be checking out your weapon each of the time, Except your game sucks -- They are going to be on the lookout across the viewport for targets, or at the crosshair in the middle in the screen; Would you like to invest 16MB of VRAM on that way too?Sorry for the late reply thanks very much it jus… Read More